About
About Lico
I'm Laura Lico, "Lico" to most of the industry. 26+ years animating games, 16 shipped titles.
At Bungie I animated on Halo: Reach and ODST. I was on the Destiny incubation team, then Senior Art Lead, Animation during production, and Principal Animator on Destiny 2.
In 2016 I joined Polyarc at its inception, before it had funding, and helped build the studio from scratch. I co-created and co-directed Moss and Moss: Book II, and animated nearly all of Quill across both games.
Today I teach, run workshops for studios, and make my own game.
- 26+
- years animating games
- 16
- shipped titles
- 1,600+
- students taught
- 6
- conference talks
Recognition
- Winner · Best VR/AR Game, The Game AwardsMoss: Book II · 2022
- Annie nominee · Character Animation in a Video GameMoss · 2019 · Moss: Book II · 2023
- Annie nominee · Best Virtual Reality ProductionMoss · 2019
- D.I.C.E. finalist · Outstanding Achievement in AnimationMoss · 2019 · Moss: Book II · 2023
- Speaker · GDC, SIGGRAPH, MIGS, Pixel ChallengePixel Challenge 2013 · GDC 2014, 2018, 2025 · MIGS 2014 · SIGGRAPH 2018
The reels
Featured · LinkedIn
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